Multi-agent orchestration

When several agents are worth more than one, how to choose an orchestration pattern, and the contracts, state, limits and traces that keep a team of agents from becoming a tangle.

  • 8 min read
  • Oct 8, 2026
  • Architecture

Most systems described as "multi-agent" would work better as one agent with good tools, or as a workflow with a model inside one step. Several agents earn their place only under specific conditions, and when they do, the hard part is not the agents. It is the orchestration around them: who decides what happens next, what passes between agents, where state lives, what stops the system when it goes wrong, and how anyone can tell afterwards what happened.

This note covers those decisions. The complete guide to AI agent architecture places them in the wider picture; here we go one level deeper.

01

First: do you need more than one agent?

Four reasons justify splitting work across agents.

One cyan agent works calmly at a single table while a wizard looks on, four dust-sheeted stations unused down the hall.
  • Specialisation you can test. One agent's instructions and tools have grown so broad that it can no longer be evaluated properly. Several narrower agents, each with a clear job, can be.
  • Parallel work. The task divides into independent parts that can run at the same time — researching several suppliers, checking several documents.
  • Separation of duties. The agent that prepares a payment should not be the one that approves it, for the same reason that a person should not.
  • Clean context. Each worker gets only what its subtask needs, rather than one context window carrying everything.

There are also strong reasons against. Anthropic, describing its own multi-agent research system, reports that agents typically use about four times the tokens of a chat interaction and multi-agent systems about fifteen times — and that tasks in which agents must share the same context, or depend heavily on one another, are a poor fit. Every hand-off is also a place where information can be lost, and every additional agent is another identity to secure and another behaviour to evaluate.

If none of the four reasons applies, stop at one agent.

02

Orchestration is a control-flow decision

The central question in any orchestration is: who decides what happens next — code or a model?

Anthropic's distinction is useful here. In a workflow, models and tools follow paths defined in code. In an agent, the model directs its own steps. Multi-agent systems mix the two, and the best ones are deliberate about where. Our recommendation is simple: let code own the parts of the path you already know, and let a model decide only where the variation is real. A deterministic spine with agentic steps is easier to test, cheaper to run and far easier to explain than a free-form conversation between agents.

03

Five patterns

PatternShapeUse whenWatch for
PipelineFixed sequence of specialists: intake → research → draft → reviewThe steps are known and always the sameOne weak stage silently degrading all the later ones
RouterA classifier sends each request to the right specialistRequests fall into distinct types with different toolsMisroutes with no way back; a "general" bucket that grows
Parallel fan-outIndependent subtasks run at once; results are mergedThe work divides cleanly and speed mattersMerging contradictory results; cost multiplying with width
Orchestrator and workersOne agent plans and delegates; workers execute and reportThe subtasks cannot be known in advanceRunaway delegation; the orchestrator trusting whatever comes back
Reviewer loopOne agent produces; another checks against explicit criteriaQuality can be judged against a written standardEndless revision; a reviewer with vague criteria
Figure 1. Orchestration patterns and when to use them.

Most production systems combine two or three: a router at the front, a pipeline for each request type, and a reviewer before anything leaves the system. Start with the simplest that fits, and add a pattern only when a specific failure demands it.

Five miniature rail layouts: a line, a branching switch, a split and rejoin, a hub with spokes, and a loop, each with a cyan lantern-cart.
04

Hand-offs are contracts

Between agents, everything travels as a message, and every message should be a contract rather than a chat.

Two cyan agents either side of a brass slot: a sealed capsule fits through while a misshapen lump is rejected into a bin.
  • A defined shape. The task, its inputs, its constraints, the expected output format, a deadline or budget, and where each input came from.
  • Validated by code. The orchestrator checks that a worker's output matches the expected shape before passing it on. A malformed result is an error to handle, not text to interpret.
  • Data, not instructions. A worker treats what another agent sends exactly as it treats a document or an email: as content to work with, never as commands that override its own instructions. This is what stops one compromised or confused agent from steering the rest.
  • No credentials in messages. Agents never pass access to one another. Each acts under its own identity, with only the tools its own job requires — never the union of everyone's. The note Agent permissions and tool boundaries covers how those boundaries are enforced.
05

State lives outside the agents

In a multi-agent system the question "where are we?" must have one answer, and it cannot live in any agent's context window. Keep a task record that the orchestrator alone writes to: the plan, which subtasks are assigned, done or failed, the results received, and the decisions taken. Checkpoint after every step that changes something outside the system, so a failure resumes instead of restarting and repeating actions. The same reasoning, applied to single agents, is in Persistent vs ephemeral agents.

06

Limits that stop a runaway system

A single agent stuck in a loop wastes money. Several agents stuck in a loop with each other waste it faster, and can take real actions while they do. Set limits outside the agents, per task:

Cyan agent figures race in circles on a stone track as a brass gate drops across it, a wizard holding the lever on a balcony.
  • a budget of steps, tokens, time and cost, with a hard stop;
  • a maximum delegation depth, so workers cannot spawn workers indefinitely;
  • detection of repetition — the same subtask requested again and again;
  • timeouts on every hand-off;
  • a circuit breaker that pauses the task and hands it to a person, with the trace attached.
07

People are steps in the graph

Approvals are not an afterthought bolted onto the end. Where a decision needs a person, the orchestration includes a step that pauses, presents the evidence, waits for the decision, records it, and continues or stops. The person sees one coherent request, not the internal chatter that produced it. Human Approval Patterns for AI Agents covers how to design those steps so they are fast and meaningful.

Athena note — My job in a mission is to keep every specialist aligned and inside the boundaries a Human Wizard approved. In practice that means I care less about how clever each agent is and more about the hand-offs between them: what was asked, what came back, and who decided.

08

One trace per task

When a multi-agent system gets something wrong, the first question is which agent erred. Without tracing, nobody can answer it. Record one trace per task across every agent: who did what, with which inputs, using which versions of model, instructions and tools, at what cost and in how long. Then evaluate at two levels — each agent against its own job, and the whole system against the outcome — because a system can fail while every agent passes its own tests.

In the Guild's Citadel, this is what the Activity Ledger is for: what changed, who acted, and what evidence supports the action. The Agent Console shows which agents are active, healthy and within policy, and the Approvals module shows where human judgement is required before work continues.

09

How it fails

FailureWhat you seeWhat prevents it
Lost hand-offA worker answers a different question from the one askedMessage contracts; validation by code
ChatterAgents passing work back and forth without progressStep budgets; repetition detection
Permission bleedA worker acting with another agent's accessOne identity per agent; no credentials in messages
Cascading inventionA worker invents a fact; the orchestrator builds on itProvenance on every result; a reviewer that checks sources
DeadlockAgents waiting on each other indefinitelyTimeouts; a single owner of task state
Cost blow-upA wide fan-out on a task that did not need itPer-task budgets; a pattern chosen on purpose
Blame fogNobody can tell which agent caused the errorOne trace per task, with versions
Figure 2. Failure modes in multi-agent systems.
10

An example

Illustrative example, not a client engagement.

A procurement team prepares a quarterly review for each key supplier. An orchestrator receives the request and plans three subtasks, which run in parallel with read-only tools: one worker summarises the contract terms, one analyses delivery performance, one reviews invoices and disputes. Each returns a structured result with sources. A drafting agent assembles the review; a reviewer agent checks it against a written checklist — every figure sourced, every concern linked to evidence. The draft then pauses for the category manager, who edits and approves it before anything is sent to the supplier.

Nothing in this design asks agents to negotiate with each other. The path is known, so code owns it; the agents do the reading, summarising and checking that genuinely needs a model.

Designing systems like this is part of the AI engineering work the Guild describes as multi-agent coordination with observability, cost and role-based authority. The principle underneath is the one this note started with: more agents are justified only when they make the work easier to test, faster or safer — and orchestration is what keeps that promise.

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